Those who have worked with me in the past know I’m a big fan of games-based learning. Nothing in my experience starts conversations with students in the way that games do: critical thought provoking, problem solving, challenge- or creativity-oriented circumstances where students are motivated to interact.
Games such as Pokemon go and Minecraft motivate students to use language in new ways so that they can engage with the content, and they are so motivated to do so they will reach out to others with the language they already have.
I made a little video for my digital literacy blog (Tiny Humans) about the engagement of games-based learning, how I think it fits into the PYP, and my experience using it with language learners. Check it out and let me know what you think about games-based learning in the comments!